SkillUX Design
Design Workshop Facilitation
Facilitate effective design workshops for problem-solving, ideation, customer journey mapping, design sprints, and team alignment.
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How to install
npx skills add github.com/slb2248/ai-ux-skills/tree/main/skills/design-workshop-facilitation --skill design-workshop-facilitationInstalls to .cursor/skills/
Manual install
- Copy SKILL.md below
.cursor/skills/design-workshop-facilitation/SKILL.md
SKILL.md
--- name: design-workshop-facilitation description: Facilitate effective design workshops for problem-solving, ideation, customer journey mapping, and team alignment. --- # Design Workshop Facilitation Run productive design workshops that bring teams together to solve problems, generate ideas, and align on solutions. Based on best practices from [Intercom's workshop guide](https://www.intercom.com/blog/running-design-workshops/). ## Workshop Types ### Problem Definition Workshops Unpack complex problems, identify root causes, and align on problem statements. ### Ideation Workshops Generate diverse solutions through structured brainstorming and sketching exercises. ### Customer Journey Mapping Map user experiences across touchpoints to identify pain points and opportunities. ### Design Sprints Compressed multi-day workshops to go from problem to tested prototype. ### Alignment Workshops Get stakeholders aligned on vision, goals, and product principles. ## Planning Your Workshop ### 1. Start with an Overview Get the bare-bones, high-level plan in place by answering: **What is the goal?** Write 2-3 sentences describing why you're holding this session. Example goals: - Come together as a team to discuss our vision for the product - Brainstorm and design "north-star" concepts for our offering - Draft key principles we should consider in approaching new projects - Map the customer journey to identify pain points **Who needs to come?** - Keep groups small (5-8 people) for active participation - Include diverse perspectives, especially for ideation sessions - For problem workshops: include people who understand the problem deeply - For journey mapping: include customer-facing roles (support, sales) **What are the tangible outcomes?** List concrete deliverables: - At least one concept/screen from each participant at high fidelity - A list of generated ideas and session summary - Customer journey map with pain points identified - Draft product principles document - Prioritized problem statements with root cause analysis **When and where?** - Estimate duration: 1-2 hours for simple sessions, 4-5 hours for deep dives - Date: Consider multi-day workshops for complex problems - Location: In-person or remote - **In-person**: Larger room with tall central table, high stools, plenty of wall space and whiteboards - **Remote**: Video conferencing (Zoom, Google Meet) + virtual whiteboard (Miro, FigJam, Whimsical) - **Hybrid**: Use virtual whiteboard as the canvas for all participants ### 2. Work Backwards to Make a Plan Think about what activities you need to achieve your goals, then chunk them into sections: 1. **Introduction** (5-10 min) - Welcome and overview - Review agenda and goals - Warm-up exercise 2. **Context Setting** (10-15 min) - Share problem statement - Review research/insights - Set constraints and boundaries 3. **Main Activities** (varies by workshop type - see below) 4. **Synthesis** (10-15 min) - Group ideas by theme - Identify patterns - Prioritize concepts 5. **Next Steps** (5-10 min) - Assign action items - Schedule follow-ups - Thank participants **Plan time buffers**: Add 20-30% buffer time to your estimates. Activities always take longer than expected. ### 3. Detail Activities for Each Workshop Type #### Problem Definition Workshop Activities **Activity 1: Problem Statement Writing (15 min)** - Each person writes their understanding of the problem on sticky notes - Share and cluster similar problem statements - Discuss differences to uncover assumptions - Refine into a single problem statement **Activity 2: Root Cause Analysis (20 min)** - Use "5 Whys" technique: Ask "why" 5 times to get to root cause - Or use fishbone diagram to map contributing factors - Identify the core problem vs. symptoms **Activity 3: Problem Prioritization (15 min)** - Use 2x2 matrix: Impact vs. Effort, or Urgency vs. Importance - Dot vote on which problems to tackle first - Document why certain problems were prioritized **Deliverables:** - Prioritized problem statements - Root cause analysis diagram - Problem prioritization matrix #### Ideation Workshop Activities **Activity 1: Warm-up with Crazy 8s (10 min)** - Fold a sheet of paper into 8 sections - Draw one idea in each section (8 ideas in 8 minutes) - Focus on quantity, not quality - Gets people comfortable with sketching **Activity 2: Silent Brainstorming (10 min)** - Everyone writes ideas individually on sticky notes - One idea per sticky note - No discussion yet - just get ideas out - Encourage "bad" ideas, unfeasible ones, and wild concepts **Activity 3: Idea Sharing and Building (20 min)** - Each person shares their ideas (1-2 minutes each) - Others build on ideas: "What if we combined this with that?" - Group similar ideas together - Encourage building, not critiquing **Activity 4: Concept Sketching (15-20 min)** - Pick top 3-5 ideas to explore deeper - Each person sketches 1-2 concepts - Focus on how it works, not visual polish - Can be rough sketches, wireframes, or storyboards **Deliverables:** - List of all brainstormed ideas - 3-5 sketched concepts - Grouped themes and patterns #### Customer Journey Mapping Activities **Activity 1: Define Persona (10 min)** - Choose target user/customer to map - Quick persona sketch: Who are they? What are their goals? - Ensures everyone maps the same journey **Activity 2: Map Journey Phases (15 min)** - Identify key phases (e.g., Awareness, Consideration, Purchase, Onboarding, Usage) - Write phases on large timeline - Can use pre-defined templates or create custom phases **Activity 3: Touchpoint Identification (20 min)** - For each phase, list all touchpoints (website, app, email, support, etc.) - Write on sticky notes and place on timeline - Include both digital and physical touchpoints **Activity 4: Emotion Mapping (15 min)** - For each touchpoint, mark emotional state: - Happy/Satisfied (green) - Neutral (yellow) - Frustrated/Pain (red) - Draw emotional journey line above/below timeline **Activity 5: Pain Point Analysis (20 min)** - Identify pain points at red touchpoints - Write on separate sticky notes - Discuss why these are painful - Note opportunities for improvement **Deliverables:** - Complete customer journey map with phases and touchpoints - Emotional journey visualization - Prioritized list of pain points - Opportunity areas for each phase #### Design Sprint Activities **Day 1: Understand and Define** - Morning: Map the problem, interview experts, review research - Afternoon: Define goals and success metrics, pick target area **Day 2: Diverge** - Morning: Sketch solutions individually (Crazy 8s, detailed sketches) - Afternoon: Share solutions, vote on concepts to prototype **Day 3: Decide and Storyboard** - Morning: Decide on winning solution - Afternoon: Create storyboard of prototype flow **Day 4: Prototype** - Build high-fidelity prototype of chosen solution - Focus on key user flows only **Day 5: Test** - Test prototype with 5-7 users - Synthesize findings - Decide on next steps **Deliverables:** - Tested prototype - User research findings - Next steps and recommendations ### 4. Facilitation Best Practices **Before the Workshop** - **Delegate preparation**: Ask teammates to prepare sections (e.g., PM presents problem, researcher shares insights) - **Make slides or virtual whiteboard**: Create sections for each activity, including breaks - **Send prep materials**: Share context, research, or reading materials in advance - **Test technology**: For remote, ensure everyone can access tools - **Prep physical space**: For in-person, have sticky notes, markers, wall space ready **During the Workshop** **Time Management:** - Keep an eye on the clock subtly (no countdown timers - too pressured) - Announce time limits for each activity - Build in buffer time (20-30% extra) - Be flexible - extend if a discussion is valuable **Encourage Participation:** - Start with icebreaker/warm-up game - Use "think, pair, share" technique for quiet participants - Go around the room to give everyone a chance - Limit dominant voices by time-boxing shares - Use silent brainstorming first, then discuss **Stay On Track:** - Set ground rules upfront (device usage, speaking time) - Park off-topic questions on a "parking lot" whiteboard - Address parking lot items at the end or after - Summarize key points after each section - Take regular breaks (every 60-90 minutes) **Documentation:** - Assign a note-taker beforehand - Take photos of whiteboards/sketches (in-person or virtual) - Capture all ideas, not just the "good" ones - Note decisions and action items clearly - Document who owns each follow-up item **After the Workshop** - **Send recap within 24 hours**: Summarize what you did, key insights, and next steps - **Include artifacts**: Photos of whiteboards, sketches, journey maps - **Assign action items**: Who does what by when - **Schedule follow-ups**: Plan next session or check-in - **Ask for feedback**: Learn what worked and what didn't ### 5. Remote Workshop Tips **Tools You'll Need:** - Video conferencing: Zoom, Google Meet, Microsoft Teams - Virtual whiteboard: Miro, FigJam, Whimsical, Mural - Documenting: Google Docs, Notion for shared notes **Best Practices:** - Everyone should be remote (or everyone in-person) - avoid mixed modes - Use virtual whiteboard as the main canvas for all participants - Have everyone on video for engagement - Use breakout rooms for small group activities - Share screens frequently for context - Use reaction emojis for quick voting/feedback - Record sessions for absent participants (with permission) **Virtual Whiteboard Setup:** - Create sections/frames for each activity - Include instructions in each section - Pre-populate templates (journey map, 2x2 matrix, etc.) - Use sticky notes feature for individual ideas - Enable timer feature for time-boxing - Save templates for reuse ### 6. Common Workshop Challenges **Problem: Someone dominates the conversation** - Solution: Use silent brainstorming first, then time-boxed shares - Solution: Go around the room in order - Solution: Redirect: "Let's hear from [other person] next" **Problem: Group goes off-topic** - Solution: Park it on a whiteboard, come back later - Solution: Gently redirect: "That's interesting, let's note it and return to our current focus" - Solution: Schedule a follow-up discussion if needed **Problem: People aren't participating** - Solution: Start with warm-up exercise (e.g., Two Truths and a Lie) - Solution: Use "think, pair, share" - individual first, then pairs, then group - Solution: Explicitly call on quiet people: "Sarah, what are your thoughts?" **Problem: No time for all activities** - Solution: Build 20-30% buffer time into estimates - Solution: Be willing to cut less important activities - Solution: Extend time if discussion is valuable, or schedule follow-up **Problem: Ideas feel too scattered** - Solution: Use synthesis time to group ideas by theme - Solution: Apply frameworks (2x2 matrices, prioritization grids) - Solution: Use dot voting to narrow focus - Solution: Assign one person to synthesize during breaks ### 7. Workshop Templates **Problem Statement Template:** ``` [User/Stakeholder] needs a way to [need/goal] because [insight/problem]. Current problem: [describe current state] Ideal state: [describe desired outcome] ``` **Customer Journey Map Template:** - Phase 1: [Phase Name] - Touchpoints: [list] - Emotions: [happy/neutral/frustrated] - Pain points: [list] - Opportunities: [list] - Phase 2: [repeat] **Ideation Prioritization Matrix:** ``` High Impact, Low Effort → Quick Wins (do these) High Impact, High Effort → Major Projects (plan these) Low Impact, Low Effort → Fill-ins (do if time) Low Impact, High Effort → Avoid (don't do these) ``` ### 8. Pro Tips **For Better Ideation:** - Encourage quantity over quality initially - Welcome "bad" and unfeasible ideas - they spark better ones - Use Crazy 8s technique for people intimidated by sketching - Combine ideas: "What if we took idea A and merged it with idea B?" **For Better Problem-Solving:** - Ask "why" 5 times to get to root cause - Separate symptoms from the actual problem - Frame problems as opportunities: "How might we...?" **For Better Journey Mapping:** - Focus on one persona at a time - Include emotional journey, not just steps - Interview customers before or after to validate - Map both current state and ideal future state **For Better Facilitation:** - Show up 10 minutes early to prep space and tech - Put on calm background music (in-person, with permission) - Have water and snacks available - Stop for breaks every 60-90 minutes - Thank participants and acknowledge their contributions - Send recap within 24 hours while momentum is high ## Workshop Checklist ### Before - [ ] Defined clear goals and outcomes - [ ] Invited right people (5-8 participants) - [ ] Chosen date, time, and location/format - [ ] Created detailed agenda with activities - [ ] Prepared slides/virtual whiteboard - [ ] Sent prep materials to participants - [ ] Tested technology (for remote) - [ ] Prepped physical space (for in-person) - [ ] Assigned note-taker - [ ] Delegate sections to other facilitators ### During - [ ] Started with overview and warm-up - [ ] Set ground rules and expectations - [ ] Kept track of time (subtly) - [ ] Encouraged participation from everyone - [ ] Parked off-topic items - [ ] Took breaks regularly - [ ] Documented ideas and decisions - [ ] Synthesized findings - [ ] Assigned action items - [ ] Thanked participants ### After - [ ] Sent recap within 24 hours - [ ] Included photos/artifacts from session - [ ] Documented next steps clearly - [ ] Assigned owners to action items - [ ] Scheduled follow-ups - [ ] Asked for feedback on the session ## Key Principles **Workshops are about getting stuff done** - They're milestones to start things or make decisions, not just discussions. **Quality comes from structure** - Good workshops have clear goals, activities, and outcomes planned in advance. **Everyone participates** - Keep groups small enough (5-8 people) for active contribution from all. **Quantity before quality** - In ideation, get all ideas out before evaluating. "Bad" ideas often spark the best solutions. **Time is precious** - As facilitator, ensure everyone's time is spent wisely and you uncover insights needed to move forward.
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