What's interesting
- Interactive node canvas from the Robot Design System: spawn nodes on click, drag corner handles to connect, slice lines to cut links, with snap-to-grid and physics-backed panels.
- A demo from dashrobotco's open-source Robot Components library.
- Click anywhere to add nodes, pull from the corner square to wire connections, and slice through lines to break them.
Use in your project
- Decide which interaction you are porting before you fork.
- Clone the repo and trace how the effect is built.
- Adapt shaders and layout to your stack.
Prompt your agent
From AI UX Playground: https://aiuxplayground.com/inspirations/robot-components-nodegrid
Robot Components. Node Editor by Creative Dash
A demo from dashrobotco's open-source Robot Components library. Click anywhere to add nodes, pull from the corner square to wire connections, and slice through lines to break them. Panels move with momentum; hold Shift to snap to grid, Cmd while dragging to scale from center, or Cmd on a corner to lock aspect ratio. Useful reference for tactile node UIs, agent workflows, and design systems that treat the canvas as a playground rather than a static diagram.
Adapt for our [screen name]. Stack: [your stack].
Note what to cut or simplify for production.

