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LerSent001 · · Shaders & WebGPU
Liquid Orb Editor
By LerSent001, a browser editor for shader-driven glass orbs built with React, WebGPU/WGSL, and Toolcraft UI. Switch between eleven dynamic sphere presets, tune color, speed, shape, refraction, and outer glow, then preview in orb-only or full scene mode. Configurations persist in the URL hash for sharing; export paths include independent Web pages and SwiftUI/Metal with a shared parameter snapshot. MIT licensed, with a static fallback when WebGPU is unavailable.
What's interesting
Eleven glass orb presets with live refraction controls
Share configs via URL hash
Export to web page or SwiftUI/Metal snapshot
Use in your project
Tune the orb until refraction and glow match your brand.
Share the URL hash with design for sign-off.
Port parameters to React or SwiftUI from the export path you need.
Prompt your agent
From AI UX Playground: https://aiuxplayground.com/inspirations/liquid-orb-editor
Liquid Orb Editor by LerSent001
By LerSent001, a browser editor for shader-driven glass orbs built with React, WebGPU/WGSL, and Toolcraft UI. Switch between eleven dynamic sphere presets, tune color, speed, shape, refraction, and outer glow, then preview in orb-only or full scene mode. Configurations persist in the URL hash for sharing; export paths include independent Web pages and SwiftUI/Metal with a shared parameter snapshot. MIT licensed, with a static fallback when WebGPU is unavailable.
Port this glass orb treatment to our app.
Preset: [name]. Brand colors: [#hex].
Target: [React | SwiftUI].